Railgun

The Railgun has appeared in the game since the alpha stage. Onward to the Beta stage, it was still efficient, but since 1.0, the efficiency started to decrease due to different roles required in game. Hold the trigger to charge and let go to fire. There are 3 tiers of damage, and the higher the damage, the more time is required to recharge.

Pros:

 * High damage if charged.
 * High projectile velocity.
 * Collateral damage (to be tested).
 * Good aiming system.
 * Can spam 6 shots when dual wielded and not charged to T2 and T3 damage.

Cons:

 * Not hitscan like the Quark Cannon.
 * If not charged, the damage is not worth shit.
 * Full charge takes a long time to reload.
 * Can only fight 1-4 targets at once due to low AoE.
 * Doesn't have aiming lasers like the Quark Cannon.